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This site puts the individual user in control of their information and actions. In order to interact with the site it needs to know who you are; and the way that we chose to accomplish that is to have you create a profile. You only need to create a profile once and it can be used for all future events.
Part of the individual user's control over their profile is to choose which team they will join for any given event; and in some cases for what role on the team. It may be obvious to you and your teammates that you are going to participate in an event, but the site doesn't know without you providing your intent. Many events also need to gather information from each participant and/or have the participants sign waivers and the invite acceptance is a convenient place to gather the information for those who will be attending.
UWRPortal.com is designed to make the lives of Underwater Rugby organizers easier and give players/referees/spectators a smooth interface to view events and follow a team's progress through the schedule.
The features include helping to make running tournaments easier for organizers by handling the team and player registration and sending updates and deadline reminders to teams automatically. Players, referees, and spectators can easily see updates to game information as the site tracks the results of Underwater Rugby tournaments, calculates standings in real time, and updates the schedule dynamically to fill seeds and winners/losers into the bracket so everyone will always know who is playing when.
Visitors can navigate the site to see the various schedules and information for different events; past, present, and future (as available).
For players, referees, and organizers to interact with the site they need to create a profile. Once a profile is created they can choose to create a new event, register a team for an existing event, express interest as a player/referee to attend an event, or accept an invitation to join a team.
The schedule can be filtered a number of different ways from the navigation at the top of the event page:
The schedule can also be filtered by day. Filtering the schedule can make it easier to focus on the parts of the schedule that matter to you.
The standings update in real time as the games progress and include automatic resolutions of any ties. This way players can better understand where their team stands and what the potential brackets might look like. In addition to division, pod and team name, the fields on the standing are:
- Rank - Where a team currently stands among the division or pod. Two teams may have the same rank if they are currently fully tied (see below for how ties are broken).
- Points - The number of points the team has earned. Teams are ranked by points. A team earns three points for each win, one point for a tie, and one point for an overtime loss.
- Record - Win-Loss-Tie record for only the games in the division/pod that the standings are calculated.
- GA - Goals Allowed during the games for the division or pod played for points in the standing.
- GS - Goals Scored during the games for the division or pod played for points in the standing. Goals Scored is used as a tie-breaker if necessary.
- GP - Games Played. Number of games the team has played in this division/pod. This only counts the games that will go towards points in the standing.
- Overall - Win-Loss-Tie record for the whole tournament, includes current set of games as well as any previous pods and bracket play.
If a team forfeits a match then it will cost them three points in the standings. The other team will receive credit for a win and earn three points.
Teams are ranked by the number of points they have earned (wins and ties). If two teams have the same number of points then the tie will be broken according to the CMAS Underwater Rugby International Rules Version June 2021 4.4.4.a.
If two teams are tied in ranking, the tie breaking procedure is as follows:
- Points of the matches in which these two teams played against each other
- Goal difference of the matches in which these two teams played against each other
- Most scored goals in the matches in which these two teams played against each other
- Goal difference of all matches played in the group
- Most scored goals in all matches played in the group
If none of the above can break the tie, the tie will be broken by an extra game, shootout, coin toss or some other method as directed by the tournament director or head referee.
The standings reflect the tie-breakers in real time (except game/coin-flip for obvious reasons). This means they can change as the day progresses and things unfold. The standings are not final until all the games in a section have been played.
Three-way ties are handled according to 4.4.4.b of the rule book and have been tested against all cases in Appendix 6.
First, because those are the CMAS rules (184.108.40.206), it is not a decision of this site. For more info on the tie breaker rules, see above.
This rule is set up to discourage teams from running up the score against a weaker opponent.
If instead ties were broken on goal differential, or most goals, it would encourage a team to run up as many goals as possible against a weaker team to help them in the tie break later. That's no fun.
Hopefully yes. The pages are designed to be mobile friendly and use frameworks geared towards that. It should work on most modern smartphones and tablets. If you have any feedback please contact us.
If you notice any discrepancies in the scores or schedule please notify the Tournament Organizer and/or Tournament Referee as soon as possible.
If you notice a bug/issue with the site or have any general feedback please contact us.